Sunday, January 8, 2012

Summer 133 - Summer 134

Diary of Urist McJulian:

-First action: Getting noble demands meet. They demanded earrings.

-Many workshops are clutterd, build stone block was removed from all mason's workshops.

-Atir Sibrekam has been nothing but a problem, He is currently "Very unhappy" he found a rivial with a nicer rom... OH NO!!!
(He is less happy than the dwarf who had a long patrol)

-I asked the Bee keeper to go split a hive and they just stood there were utterly unable to complete this simple task. I eventually figured that somethng about the bee hives makes us dwarfs hypnotized. The bee hives were removed. It must be something about those BUGS.

Mid Fall - finally all noble demands are meet and positions filled.

A human caravan from the east arrives and is unable to get into the fort. In fact, anything from the east or north sides will not be able to enter the fort. The great wall of Urst McAndrew is expanded to include that sections of the map.



Seige day 1
What do the levers do? oh crap a few dwarves were caught on the worng side of the wall.

Siege day 10:
The goblins can't get to us, but they aren't going away.

Siege day 25:
Ok, I'm gonna figure out what ll of those levers do let's see if I can lure them into the trap!

Siege day 30:
Life continues AS NORMAL inside the fort. I have taken to yelling, taunting the goblins. It doesn't work.

Siege Day 33:
I'm gonna setup a siege weapon hallway on the north side, maybe that will entice them in.

Siege day 90:
The goblims leave on their own. No battle occurs.

Bora Sedastthacsum the forgotten frog-beast was found stuck in the caves


Looking forward:
-Still struggling to find meaningful jobs for peons.
-The seige weapon entrance was built with poor quality catapult parts. It might be worhthile to upgrade them to some with better quality.
-The epic Danger room is still under construction, it is to the right of the keep.
-I started creating luxury apartments with room for a weapon rack and armory in each room!




Here are my notes on the levers:
Left side
1 unknown
2 Centre gate
3 right side??
4 locking lower gate
5 inner lock (Keep open)

right side
1 unknow

2new danger room

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