Sunday, January 8, 2012

Summer 133 - Summer 134

Diary of Urist McJulian:

-First action: Getting noble demands meet. They demanded earrings.

-Many workshops are clutterd, build stone block was removed from all mason's workshops.

-Atir Sibrekam has been nothing but a problem, He is currently "Very unhappy" he found a rivial with a nicer rom... OH NO!!!
(He is less happy than the dwarf who had a long patrol)

-I asked the Bee keeper to go split a hive and they just stood there were utterly unable to complete this simple task. I eventually figured that somethng about the bee hives makes us dwarfs hypnotized. The bee hives were removed. It must be something about those BUGS.

Mid Fall - finally all noble demands are meet and positions filled.

A human caravan from the east arrives and is unable to get into the fort. In fact, anything from the east or north sides will not be able to enter the fort. The great wall of Urst McAndrew is expanded to include that sections of the map.



Seige day 1
What do the levers do? oh crap a few dwarves were caught on the worng side of the wall.

Siege day 10:
The goblins can't get to us, but they aren't going away.

Siege day 25:
Ok, I'm gonna figure out what ll of those levers do let's see if I can lure them into the trap!

Siege day 30:
Life continues AS NORMAL inside the fort. I have taken to yelling, taunting the goblins. It doesn't work.

Siege Day 33:
I'm gonna setup a siege weapon hallway on the north side, maybe that will entice them in.

Siege day 90:
The goblims leave on their own. No battle occurs.

Bora Sedastthacsum the forgotten frog-beast was found stuck in the caves


Looking forward:
-Still struggling to find meaningful jobs for peons.
-The seige weapon entrance was built with poor quality catapult parts. It might be worhthile to upgrade them to some with better quality.
-The epic Danger room is still under construction, it is to the right of the keep.
-I started creating luxury apartments with room for a weapon rack and armory in each room!




Here are my notes on the levers:
Left side
1 unknown
2 Centre gate
3 right side??
4 locking lower gate
5 inner lock (Keep open)

right side
1 unknow

2new danger room

Tuesday, October 4, 2011

Summer 132 - Summer 133

2nd hematite

It was not a rebellion but a peaceful take over!

I take a look at Urist McGreg's notes and I agree some of these items I will take note of however first and formost the construction of the great wall! and taking down of the RAMPS!

12th hematite

What madness is this! Cog Gusgashingiz a meer child taken over by a fey mood and took over a craftsdwarf workshop!

13th Hematite
A mysterious construction has begun!

18th hematite
The construction is complete
BEHOLD the Gishdistnesteth Lolokegdoth! a rehsus macaque bone figurine of dwarves!

1st limestone

The great wall is finally complete!
NO more shall the citizens cower in fear no more shall we worry about the trolls and goblins!

11th limestone
Again another child? Asmel Fikodfath has claimed a workshop

14th Limestone

A mysterious construction begins!

19th limestone
The construction is complete Asmel Fikodfath dwarven child has created a Gegetedem Ungegrit a tetrahedrite bracelet!
1st timber

The forgotten Beast Sota has come! an enourmous eyeless theropod it has a spiral shell and it has a bloated body its bronze featehrs are downy beware its deadly spittle!

18th timber
A vile invasion spreads across the land!TRAPPED ALL OF THEM MUAHAHAHA YOU WILL JOIN YOUR BRETHREN IN THE ARENA!

20th timber
The forgotten beast snodub botuzom has come a huge one-eyed lacewing it has a twisting joined trunk and it has a bloated body its light brown exoskeleton is waxy beware its hunger for warm blood

21st moonstone
what is this? another child how are they able to even hold the tools? Catten Logemushrir takes over a craftsdwarf workshop

28th moonstone

A mysterious construction begins

4th opal
Catten Logemushrir dwarven child has created umstizdatan a alder amulet!

1st slate
Erush Tekkudstettad the peon has been possessed!

2nd slate
Erush Tekkudstettad takes over a craftdwarf workshop

6th slate
the Marsh Titan stren umcicorud juwog has come! a huge scaly snail it has thin wings of pale chestnut scales are jagged and overlapping beware its deadly spittle

6th slate
Erush tekkudstettad begins mysterious construction

10th slate

Marsh Titan stren umcicorud juwog was slain by our army no more will he terrorize the people!

Erush Tekkudstettad the peon has created agesismishos nulral kanzud a birchen mini-forge

30th slate

My times come to an end the people are satisfied the walls have been built the traps have been set! all that is left is to Dig...

Urist McAdrian may you dig and dig and dig some more!

Saturday, October 1, 2011

Summer 131 - Summer 132

Most of the Specialships diaries are written on pig tail parchment in the peculiar ink of dimple dye and ground stone that is so characteristic of dwarven writings. The tome you hold now is much different; written on thin sheets of green leather in whorled blue and red blood, the book menaces with spikes of goblin bone and raw adamantine.

Log of Urist McGreg, in Armok's name: 1st Hematite 131:
Urist McAlicia is finally gone. Well, not gone, but no longer in power, at least. That elf-loving bitch has been giving tithe to the tree fuckers and blaming it on me. I was there, it's true, but the Count had made it clear she was in charge, and violating his rule is punishable by hammering. McAlicia still has the protection of the Count, so Unfortunate Accidents are out of the question at the moment, but I'm sending her to work a magma forge in the depths of the fort; let's see her pussy elf friends find her there.

The fortress is in disarray, and I know why. Too many have forsaken the will of Armok, as I had before the "candy" incident. The therapist has helped me see the error of my ways now, and with his help I'll forge this fortress anew in Armok's name.

Without the power to change anything I had buried myself in my work; I now have to reacquaint with the fort outside my workshop. A cursory tour reveals many issues: animals run rampant through the fort, though there remains no sign of the cave crocodiles that were to be our sustenance and protection; a well was constructed in a murky pool in our courtyard providing tainted water for drinking and washing; our indoor tree growing capability is sorely lacking; we have ghosts floating around pummeling and scaring people because their remains have been left to rot; furniture sits unused in stockpiles while bedrooms lack cabinets and sometimes even doors; we entirely lack empty pots or barrels, and as such all alcohol production has ended and the fort runs dry; plants that require processing have been left unused; the mason shops have been producing only blocks and not the coffins and doors and other furniture the fort needs; the Count's latest prisoner is thirsty and it doesn't seem anyone is bringing him drink; we lack soap, rope, and any leather armor. Perhaps worst of all our craftsdwarves are making crafts out of WOOD. This atrocity must stop. From this day forth any craftsdwarf who works with anything but stone or bone will be dropped into the magma sea. The other issues will also be remedied immediately.

The therapist and I have gone through the personnel files and have reassigned many to new positions; my predecessor seems to have done the same, but I suspect she placed elven sympathizers in key roles and I hope by changing orders I can thwart their treason. I also noticed a list posted in the dining room, seemingly ignored, mandating the construction of certain items for the nobles; Armok demands we respect the chain of command... or take action to reforge it to our liking.

I toured the magma workshops and was appalled at the state of things. Open magma pits lined one wall and I was told connected directly to a magma tube. I've seen too many good dwarves killed by magma men to allow this to stand. I ordered these shops disassembled and a wall built immediately to stop this happening. It seems the space I set aside for magma shops was ignored after my rule, so I have ordered it completed to give us access to magma safely.

Our military was overworked and underequipped. I have normalized their schedule and reorganized them; we now have one squad of five marksdwarves led by the Captain of the Guard and two squads of five axedwarves led by the militia commander and a captain. They'll alternate training for two months and having a month off when soldiers will engrave the fort with their exploits and marksdwarves will hunt. I've also given them new steel uniforms, which they'll equip once I get the armor made.

When I finished my rounds and was again in the courtyard I saw that an elven caravan was parked in our depot. My first thought was to summon the military, but that's too obvious. I'll play my hand close. We traded our fine stone crafts for some sand, booze, and animals. The sand will come in handy to make glass windows: I hope to set up raised observation platforms around our perimeter to warn of any incoming ambushes.

I've made a one year plan for turning this fortress around. My goals are threefold for that time period:

1) Construct a great arena to please Armok and destroy any goblin prisoners we catch.
2) Fortify our position to allow better defense against goblins any any others that might trouble us.
3) Set up an early detection system by constructing raised platforms enclosed by glass windows and manning them with some of the animals taking up space in the fort; they make a hell of a racket when they see anything threatening and that should suffice to alert us.

5th Hematite, 131:
I have been informed that still no fish have returned to the brook. It is frustrating that we spent so much time building a fishing hut only to have this happen. At least it will serve as the site for a new well providing clean water for cleaning.
I've noticed a large number of dogs in the fort; it's just like the great zoo explosion in the mountainhome. I ordered a peon to train them into war dogs. War dogs please Armok greatly.
I also noticed that no one had touched the... "candy" since my rule. I sent a poor fool to construct a craftsdwarves' shop and extrude the raw metal into usable strands.

24th Malachite, 131:
A prodigious effort by the masons has produced the coffins necessary to lay all the ghosts haunting the fort to rest. This should hopefully reduce the number of ectoplasm-related injuries the Chief Medical Dwarf needs to treat.
Speaking of the hospital, it seems someone has set up a second one in the fishing shack. I've consolidated the two at the site of the original, as that is where all the patients were.
A child was taken by a fey mood today. Armok, they grow up so quickly.
In other news my researchers have made headway on a new application of dwarven quantum physics: the undump. I'm not an expert, but they tell me that it relies on the fact that when dwarves drop or dump an item, rather than placing it, it exists and doesn't exist at the same time, and thus takes up no space. They tried to explain the concept to me using a convoluted metaphor about a dwarf who keeps a cat in his beard that is both dead and alive at the same time, but in my experience that would just be a zombie cat, and those are dangerous. We'll test these undumps as additions to our stockpiles, but I am dubious.

Summer, 131:
Negotiations with the human caravan are ongoing. I think they're undervaluing our stone crafts, but they insist demand has decreased over the past year. I love a good haggle, and I'm sure by the time I'm done with them we'll be hauling the dragon's share of their goods into our piles while they trudge off with a wagon full of worthless trinkets.

7th Limestone, 131:
The magma workshops are finally completed. In order to channel away the last stone and fill the tubes with magma our miners breached the lowest cavern level, where we've heard the rumblings of many a beast forgotten by civilization. Luckily the drawbridge we had prepared to seal the cavern again when the miners were finished snapped up just in time to stop a beast composed entirely of filth and excrement from entering our halls. Wise dwarves would avoid pulling the lever in the magma forge room.
We've also begun fortifying the entrance to the fort. I've added a double gate system to allow our military to leave the fort during a siege. There are now two levers in the dining room, the north lever controls the north bridge and the south lever controls the south bridge. The courtyard has been entirely roofed over and we've begun constructing a wall with fortifications over the entrance to the fort. The levels above the courtyard will also serve as an excellent place for the great arena to Armok, and the peons are laboring to do Him justice.

19th Limestone, 131:
The peons completed construction of several undump prototypes throughout the fort. Unfortunately they do not perform as hoped. The problem is that the dwarves are currently dropping their items on a pressure plate, and when another dwarf walks past he tries to move an item off and they all pop back into existence. We will modify the design to include a clearly marked stockpile where the dwarves will drop their items, so no one feels they need to remove them unless they're actually using them.

25th Limestone, 131:
Disaster. I placed too much faith in the undumps and told the dwarves to move all our supplies into one of the prototypes. The process was slow, though, and in the meantime much of the food we had stockpiled began to rot. I immediately ordered food stockpile protocols reenacted to protect the remaining food. In the future the undump will need to be used in conjunction with traditional stockpiling.

23rd Sandstone, 131:
Migrants have arrived. None had any useful talents, so they join the ranks of uncelebrated peons laboring to build our arena.

1st Timber, 131:
I can feel it, the inspiration of Armok. I've spoken to others who've gotten there mood, of course, but actually experiencing it, the raw flow of Armok's creation in my blood, is amazing. I feel a force pulling me down, deeper into the earth. There I will create my greatest work.

3rd Timber, 131:
Down I went, down and down until I found myself in familiar halls. The vein stares at me as I approach. I haven't been here since the incident. Armok isn't the one calling me, filling me with this creative energy, it is the thing within the adamantine. I hear the whispers again, how can I resist their pull? They command me to create, to bring their will into being.

1st Moonstone, 132:
A full month, that is how long I toiled under their command, but I resisted. They commanded me to create, but I directed it, channeled that need into creating something benign. Behold! Chainhailed, a diorite ring: the least threatening artifact ever made by dwarf. Armok be praised, it even has an image of clouds on it. The whispers have been thwarted, let us see them try to use this ring against us.
Much happened while I worked. Armok, and my standing orders, saw the fort through the trouble. On the 11th of Timber a vile force of darkness assaulted the fort. Goblins riding giant toads, giant rats, rutherers, and elk birds backed up by massive trolls poured over the hills toward our fort. Simultaneously a tribe of badger men stalked out of the swamp, likely looking for their brethren we hold captured. Fortunately all the dwarves working outside managed to retreat to the fortress and close the gate. The trolls toppled our statues and killed our guard dogs, though. A rain of bolts from our crossbowdwarves scared the goblins away by the 19th, and the badger men soon after. We only managed to take out a single troll, but the gates were reopened and normal operations resumed.
Construction of the arena continued through the siege and happily the arena was completed today. We will celebrate Armok and the new year with a grand tournament.

Later:
The tournament has begun! The Lancers of Right, led by the militia commander, have been locked into the arena. Their first opponents are 24 captured macaques!

That was fast. Each monkey took only a single blow to fell, and not a single injury was sustained by the dwarves. Still, I am certain Armok was pleased by the slaughter. The second round will start presently, pitting the Lancers against 4 badger men.

Well, that was a bit anticlimactic. The soldiers didn't even see the badger men as a threat. The commander actually slept while the others killed their enemies at a leisurely pace. Hopefully the final round, The Lancers of Right versus 4 goblins, will be more exciting.

The goblins really put up a great fight. A dwarf was severely injured with a bruise... on his left eyelid. Then the goblins were unable to continue fighting because of severe dismemberment. It is good Armok revels in both fair fight and senseless slaughter, but it would have been nice to see a bit more of a show. Oh well, perhaps at the summer festival.

24th Opal, 132:
The construction above our courtyard has been completed. We now have two stories of stone containing our arena, a moved refuse stockpile, a marksdwarf niche, and our captured creature room, as well as plenty of additional space for future projects. I've also gone to the trouble of having everything sealed entirely, so even flying enemies will be unable to breach it. The weakest point of our fort is now the roof of the military tower, which has stairs leading into the fort guarded by only locked hatches. I am not much worried about anything getting in that way, but it is a strategic weakness if anything arrives that can fly and destroy the hatches.

9th Obsidian, 132:
I noticed a pile of seeds sitting in our stocks unused. When I questioned the growers about it they told me those seed were foraged from the surface, and wouldn't grow in soil that had never seen the sun. It seems backwards to me to put something you want to grow into the sun, but I trust their expertise. I ordered the diggers to channel out a region of the courtyard to allow some sun to penetrate into our farm cavern. Then I built a floor over that space to make sure it would never see the sun again. The farmers say that did the job, though, and they're happily planting strawberries and other surface plants in the cave now.
Since completion of our above ground levels I've noticed many idle dwarves in the fort. Today I enacted Operation Busy-work; I've built the first 30 of 60 pumps in some of the open space of the upper levels. Peons have been ordered to spend any free time they have turning the pumps. This will not only keep them from becoming lazy from lack of work, but will have the added benefit of making them stronger, allowing them to more quickly complete other tasks. I just need to remember to deactivate the pumps if I need the dwarves for some crucial task, as they get quite excited by pumping and won't follow any other orders until they are completely exhausted.

16th Obsidian, 132:
Another vile force of darkness has laid siege to our fortress. They come more heavily armed this time, with a war leader, hammermen, bowmen, an axe lord, spearmen, an elite crossbowman, mounts and trolls. They appeared close to our entrance and I worried the dwarves who were farther afield would not make it back, but when the alert was sounded they rushed with all possible speed to the gates, beating the oncoming horde.
We closed the inner gate but left the outer gate open so some of the goblins might stumble into our cage traps. Unfortunately the trolls made it to the gate first, killing our guard dogs again and preventing us from closing the outer gate. Meanwhile our marksdwarves peppered the enemy with bolts.

18th Obsidian, 132:
The elite crossbowman took his time getting to the fort, but when he got here he proceeded to unload his entire quiver into one of our marksdwarves. The dwarf survived, but was stranded unconscious in the marksdwarf niche while his squad retreated. Only Udib Gravelclasps was brave enough to drag him from the pool of his own blood to safety. But was he quick enough?

21st Obsidian, 132:
Our military isn't ready for this, and our defenses are not sufficient. With trolls blocking the outer gate we can't deploy our axedwarves, who are untested against armed opponents and somewhat undertrained. Our researchers have told me that if we were to place our dwarves in a room with wooden spears constantly thrusting at them for a few months a year they would quickly become very skillful in the art of combat. I think this danger room technology will greatly benefit our fortress, and I've told our miners to begin digging one below the military tower.

Later:
When the trolls stepped off the outer gate for a moment I had it quickly shut. A dozen goblins and a few trolls are now trapped in between the inner and outer gates. I've ordered our peons to remove a portion of the floor above the lock so we can fill it with water and drown the captured goblins. The peons report that they're too afraid of the goblins to actually complete the task, though, so it is likely we'll have to wait until the goblins retreat to get it done.

1st Granite, 132:
Spring is here and so are the goblins still. No progress has been made on the drowning trap. I suppose we'll just have to wait them out. Some goblins have died to our weapon traps outside, and their crossbowman seems to be out of bolts, so our marksdwarves are in position and harassing their ranks. Hopefully they'll break soon.

5th Slate, 132:
A digger died today when he breached the magma sea while following the adamantine vein down. We have been carefully mining it, taking out only the outer projections of it so as not to disturb whatever lies in its core. Before succumbing to the pain the digger called up to his fellows saying he could see several other adamantine veins projecting from the magma. Once we've revealed all we can of this vein we should consider digging to the others.

12th Slate, 132:
I noticed today a cage constructed in the courtyard filled with several goblins. Someone must have transferred them from the cages they were trapped in into a single communal one. This seems unwise, as each transfer is a chance for them to escape. I had the peons throw a wall up around the cage and stationed a squad of axedwarves nearby, then carefully removed the goblins and put them back into individual cages to be stripped of weapons and armor like all prisoners. I've ordered the constructed cage and walls be left up to house any prisoners who particularly displease Armok.

7th Felsite, 132:
We've run out of wood. The goblins still prevent us from leaving the fort and our underground tree farm is not yet mature and thus produces little wood. We need to make more bins and wooden training spears to construct our danger room, but the going will be slow so long as we are stuck inside. If the tree farm were just a few years older we would be entirely un-inconvenienced by keeping our gates closed.

16th Felsite, 132:
The goblins are leaving! They must have gotten tired of standing outside doing nothing as we shot at them from the comfort of our fortress. As soon as the last invader disappeared over the horizon I ordered the gates opened. We need to collect wood and the items left by what goblins we managed to kill. I have also decided our entrance is not nearly secure enough and have ordered several changes: we finally set up the hole above the entrance lock to drown anyone trapped inside, I also ordered a hallway with traps built over our moat. This alternate route functions using a similar principle to the undump, but in this case the pressure plates will not be set off by citizens, only outsiders.
In order to complete the tasks at hand as quickly as possible I've disabled Operation Busy-work for now. Some dwarves grumbled, but as soon as the tasks are complete I'll reenable the pumps.

24th Felsite, 132:
The marksdwarf injured months ago by the goblin crossbowman died of thirst today. Apparently everyone was too busy to bring him a bucket of water. I am bothered by this, but I suppose I'm as guilty of neglecting him as everyone else. I do wonder what the doctors charged with his care were doing at the time, though.

30th Felsite, 132:
An ambush! I sent the military out to dispatch the goblins. They succeeded in their task but not without injury or before our guard dogs were killed; the danger room can not be completed soon enough for my liking. I've also replaced the marksdwarf who died with a peon who had some training with a bow; hopefully he learns fast.

Hastily written note:
I just got word that Urist McAndrew is fomenting revolution among the military. He wouldn't be my choice for leader after his last grab for power but I see he has a lot of support and I'm not willing to die for this petty office. I completed most of what I set out to do here, and I think that the fortress is more resilient because of it. If I had more time I would do several more things:
  • Build a spear trap in the middle of my trapped entrance hallway using menacing steel spikes when they're ready and hook it and the spear trap just in front of the outer hatch to a new lever in the dining room.
  • Train some military in the arena and clear out the prisoners we have caged.
  • Continue careful mining of the adamantine vein; use the adamantine to make more axes and expand the military.
  • Complete at least one danger room by building one more spear trap full of 10 wooden training spears and connecting it and the spear trap still under construction to the lever in the northeast corner of the dining room; then have my military train in the danger room for at most 3 months a year.
  • Build fortified entrances into each of the three cavern layers to clear out the forgotten beasts.
  • Make a better early warning system for ambushes, optimally using animals raised off the ground looking through glass windows so they can't be harmed.
  • Draft all of the fort into squads and train them a bit in the danger room, making sure they have at least a leather cloak for protection.
  • Make a dining room and bedrooms near the magma forges so the workers there don't need to travel very far in their off time.
For Armok!

Summer 130 – Summer 131

Diary of Urist McAlicia:

1st of Hematite-

For the past year I’ve labored in the metal workshops alongside Urist McJulian and I’ve endured his nervous mutterings as he transcribed the events that occurred. He isn’t the only one who’s been on edge; the fear and claustrophobia is palpable as I roam the burrows hauling stones. So, when Urist McJulian casually mentioned how worn down Atir Sibrekam was feeling, I paid him a visit and persuaded him to hand over guardianship of Specialships to me. Honestly it didn’t take much convincing.

My first priority was to hold an all-dwarf meeting where I reassigned jobs. There were many dwarves who were not working to their fullest potential, and too many dwarves focusing on unimportant tasks. I assigned a few more dwarfs to digging and masonry. Also, I’ve been disgusted by all the blood spattered about Specialships lately and so I employed a great number of dwarves cleaning the fort. I also sent many of the less skilled dwarves to gather plants and chop down trees outside. I don’t believe in hiding in the fort all the time, goblins be damned. Finally, I excused Urist McJulian from refuse hauling and asked him to spend some of his time blacksmithing and weaponsmithing as well as armoring. He seemed grateful and I hope it will help him relax. I know the past year was especially hard on him.

4th Hematite-

A caravan of Elves arrived at Specialships. I was told that Urist McGreg was a skilled broker. However, today he gave away an enormous number of goods, asking nothing in return. I am not sure what he hopes to gain from this. It left him with a very limited supply of crafts with which to trade for the things we need. I need to remember to speak with him before the next caravan arrives.

5th Hematite-

Today I received word that there is nothing left to catch in the Southern Swamps. Already the fishermen have reported that they haven’t seen anything in the stream in days. This is most unfortunate, as I had hoped fishing would occupy many of the less skilled dwarves in their off time, not to mention how much I will miss dining on finely chopped fish dishes.

Meanwhile, I have ordered the construction of a suite for myself and my lover Adil Wheelrift. I won’t say I don’t enjoy the perks of this job!

14th Hematite-

Congratulations to Thob Zalederush who gave birth to a baby girl today. I made sure to send her some of her favorite alcohol as a gift.

15th Hematite-

Today our underground pasture is finally complete. This was a very important project as many of our animals were not assigned to a pasture yet and starving. We still have to wait for grass to grow there. In the meantime all the animals have been assigned to a large pasture outdoors, I hope it will sustain them for the time being.

As my good friends know, I absolutely adore turkeys. I just love the way they gobble. I decided to make one a pet. However, we only have two turkeys, and the tom is already owned by Solon Onullimul so I will have to adopt the hen. I built her a pasture in my quarters today and I hope that she will become mine.

4th Malachite-

Eight migrants arrived today, one of whom is a talented bone setter named Risen Dumatokir. He was more than welcome in the hospital and I think he will get along nicely with Inod Enorducim and Ushat Longemmishthem. Neither of them has any skill at all repairing bones.

On a more personal note, the turkey I had hoped to adopt was claimed by another dwarf! I am quite annoyed, and I don’t really understand how Udib Zefonbardum didn’t realize I wanted that turkey since it was living in my room! How rude! I am not sure what to do now, I did so hope to have a delightful turkey as a pet.

16th Galena-

Today we received word of a forgotten feathered flatworm! Beware its deadly spittle!

If only it was a night freak. I love their macabre ways.

18th Galena-

A human caravan is on its way to Specialships. Everyone is looking forward to trading with them. I do hope Urist McGreg is a bit less generous this time . . .

19th Galena-

The human caravan has not yet reached the safety of our fort, and we are under attack! A goblin ambush required me to call everyone home. I positioned our seven troops by the entrance. The dwarves are certainly worried, but I can tell that we won’t go down without a fight. In fact, the military dwarves seem eager to deliver some retribution to our tormentors.

26th Galena-

The goblin ambush is finally over and I must say, Specialships handled the situation flawlessly. Every dwarf who was outside made it back to the fort safely and none of the human caravan was injured either. All of the goblins are now safely caged. We’ll keep them alive until we find some use for them. I’m sure the military dwarves would enjoy some target practice . . .

28th Galena-

Another birth today. This time Rith Lertethral welcomed a new daughter into the fort. We’ll be celebrating with drinks later this evening.

5th Limestone-

I worry that we will be forced to endure another siege before spring and therefore want to make the fort more secure. Today I ordered the stonedwarves to begin constructing a roof over the fort, to protect us from flying enemies. We don’t have nearly enough blocks to complete the roof right now, so I’ve asked several dwarves to spend all their time making more blocks. The whole thing looks like quite a project; I hope they can finish it in time.

In my own quarters I have decided to build a closet and put a nesting box in it. I plan to lock the turkey hen in my closet and hope that she will lay some eggs in it. Then when they hatch I will hopefully be able to keep one of the chicks as a pet. I really hope that this works.

12th Limestone-

During my walk today I decided to take a detour to check up on the roof project. Imagine my anger when I saw that the dwarves had not been constructing a simple floor to cover the courtyard but were instead covering it with walls! I confronted Moldath Kirathel, the leader of the masons, and really let her have it. She’s ordered the team to begin deconstructing the walls, but what a waste of time and energy. Sometimes I really wonder whether anyone else around here even cares if we survive.

13th Limestone-

Tragedy struck today. We lost a child named Ber Kivishistrath to a goblin snatcher. His family is quite upset and I feel personally responsible. To prevent this from happening again, I ordered all children to stay inside the burrows from now on. If only I had made this rule before it was already too late.

14th Limestone-

Ral Nolethvucar gave birth to a baby boy today. I was certainly glad for this happy news as my energy and spirits are beginning to wear thin. Leading Specialships is indeed a most taxing responsibility.

17th Limestone-

The underground pasture finally has enough plant life to support our collection of animals. Each beast was relocated today to its own small plot to graze. The larger animals were slaughtered, as well as any creature that was already hungry. I am already looking forward to tonight’s dinner.

23rd Limestone-

Despite my orders, children have been continuing to go outside. Today, a youngster named Id Libashedtul was claimed by a snatcher. His parents are understandably upset, but I don’t know what more I can do. I was perfectly clear when I forbade the children from wandering—it is not my fault that they are ignoring my warnings and sneaking out. Still, I can’t help feeling sorry and I worry that this kidnapping won’t be the last.

6th Sandstone-

We caught a snatcher in a trap today, thank Togal. I fear the dwarves are beginning to doubt my leadership capabilities after losing two children. This small victory may just restore a bit of faith to the fort.

14th Sandstone-

Ten migrants arrived today. We welcomed them to the fort and then sent them right to work. They were eager to prove their usefulness, which is more than I can say for many of our veteran dwarves lately. There’s been quite a bit of partying going on lately. I hope that we don’t lose our edge with all of this merrymaking.

6th Timber-

Caught another snatcher today. We’re two for two now. I hope this sends a message to those bastards to think twice before they try to kidnap any more of our children.

20th Timber-

I overheard negotiations with a Liaison from the Mountainhome today. If they are able to deliver, we should be able to trade for exotic foods, seeds, and sand in the near future.

28th Timber-

Another birth. This time it was a little boy for Imush Nishluzat.

20th Moonstone-

Tulon Datanurmim had a baby girl today. Not much else to report these days. Covering the courtyard is still occupying many dwarves. I am worried about what the winter will bring.

28th Moonstone-

Two calves have grown into a cow and a bull. They require too much grass so I ordered them slaughtered today.

8st Opal-

Iton Morulken withdrew from society about a week ago. Today he has created the most amazing chausse anyone has ever seen. It is made of giant cave spidersilk and Iton is proud to call himself a weaver now.

15th Opal-

I was informed today that one of our stonedwarves was executed for not obeying a noble’s demands. When I looked into the matter, I found that Atir Sibrekam was ordering grates to be made. I tried to explain to him that all of our stonedwarves are needed right now constructing the roof over the courtyard. He was completely unreasonable and kept ranting about his obsession with grates. His wife Ushat Logemmi is just as bad, she’s making ridiculous demands of her own. In my opinion, they are both acting insane and I seriously considered devising a plan to end their lives. However, in the end I bowed to their demands. Ushat is one of our best doctors and I am afraid I can’t spare her. Atir is our count, and as he has not yet named a successor, we would not be able to refill his position. It is a shame, really. I would sooner rid the fort of this idiotic couple than waste resources as they demand, not to mention executing dwarves with important jobs. The power has gotten to their heads. Then again, I’m the one contemplating dwarficide. Perhaps I should take a critical look at myself and the effect this time as leader has had on me. In the meantime, I’d better begin constructing a jail.

16th Opal-

Baby boy born today. Maybe I’ll attend a party . . .

26th Opal-

A baby was kidnapped today. I don’t have the heart to comment further.

15th Obsidian-

Two baby boys were born this month, one on the 1st and the other on the 13th of this month. Today I ordered the refuse stockpile expanded as a few dwarves reported being disgusted by miasma. I refuse to let this fort become filthy.

11th Slate-

More migrants arrived today. I introduced them around and showed them how we do things here in Specialships. They accepted their new roles and their excitement at joining us was refreshing. I should also mention that we made it through the winter without a goblin siege and I am thankful for that. However, I am weary of this post. I am beginning to consider to whom I should hand off leadership when I can bear this burden no more.

14th Slate-

A dwarf named Olin died in the hospital from arrow wounds this morning. I’ve just got to get through the rest of the spring and then Urist McGreg has agreed to assume leadership again. I can’t take much more of this.

18th Slate-

Today I gave the military a holiday. They were becoming tired of being on duty all the time and we haven’t been threatened for a while. They are already enjoying their leave.

25th Slate-

Olon Dodokgeth had a baby boy today.

26th Slate-

Dobar Morulazuz was possessed a week ago and today created a mudstone earring named Shamebgebar Komaninem. I don’t particularly care for mudstone jewelry, but I have to admit it is a beautiful piece.

13th Felsite-

An elven caravan arrived today. The dwarves are busy hauling goods up to the trading depot.

22nd Felsite-

Ushat Logemmishthem gave birth to a girl today.

My turkey has laid ten eggs now in her nesting box. I can not wait for them to hatch so that I can keep one as a pet.

Spring is nearly over, so I will soon be retiring from my leadership duties. The roof is nearly complete but will have to be finished. The military could use some organization. Also, we have a few undead dwarves around so that should be addressed. I hope that Urist McGreg is up to the challenge . . .

Tuesday, September 13, 2011

Summer 129 - Summer 130

Excerpts from the Journals of Atir Sibrekam, as transcribed by Urist McJulian


1st of Hematite-

The beginning of summer, and it's time to start worrying again. That's what I do here, I worry and I answer questions, but I knew that's what I was getting into when I accepted the position of Mayor in a newly formed Dwarven outpost. First order of business for the season is to get a new well dug, the last thing we need is to run out of water. Also did my monthly walk through of all the new construction and found a strange little closet with a single duck locked inside. I questioned our animal trainer, but he looked embarrassed and changed the subject. One shouldn't question methods that work, I suppose.


11th of Hematite-

Miasma has broken out in the stairwell, but we all know how to contain this. Doors. We shall build plenty of doors. That shall keep our builders busy for a few days, and a busy Dwarf is a happy Dwarf, I always say!


1st of Malachite-

Our brewer, Logan Aknunerush has been possessed! Curses, this was terrible news. Others were brought in to take over his position while he acted so strangely. He created a toy boat from magnitite for little Edduduleng Notlith Talul. No one knew he had such talents, but we still worry over his sudden personality change. With any hope this too shall pass in a few days with some rest and he won't become some simpleton making toys for the children while we train new brewers.


21st of Malachite-

Bomrek Godenilrom Ordirthebil, our esteemed military commander and self imposed co-leader, claimed we didn't have a proper gate switch and promptly installed one in the tower with his men. Well of course they immediately opened it and a slew of badgermen appeared. They were taken care of and no one was hurt, thank the gods, but what was Ordithebil thinking? He's ordered the gate to be kept closed under his watch.


21st of Galena-

Gates have been closed for one month now, but it's not doing any harm. I'll let Ord have his little power trip, our supplies are fine and we're talking about getting our furnaces powered by magma to save on charcoal. Self sufficient, I like it!


18th of Limestone

We discovered some beautiful Adamantite. In the middle of the Magma, of course. The trenches are starting, and we're on our way to having magma furnaces. Still reliant on our old ones for now, which is a shame since the gate is still down. I've been keeping everyone busy with updating our living quarters, since you never know when the next wave of wide-eyed immigrants will appear at our doorstep.


19th of Limestone

A group of wide-eyed immigrants have appeared at our doorstep. And by doorstep, I mean closed gate. I think their eyes widened when I told them I couldn't have the gate opened right then, and that I'm sure Ord would let them in soon. They acknowledged how dangerous the area can be and agreed to camp out front until we got things sorted out. Ord has ignored all requests to see him all day.


12th of Timber

My patience is wearing thin, as we've had to destroy all of our charcoal furnaces to preserve resources, moving on to using our new magma powered ones. This is our 4th month into this insane lockdown, and supplies are looking a little low. There's a rumor of an unspeakable evil being held at bay by the gate, but all I see are the confused faces of the immigrants when I come to speak to them each day and tell them of the lack of news. If this gate isn't open by winter, this is coming out of Ordithebel's hide. He's still acting as though nothing strange is going on, just repeating that “We're keeping out what needs kept out”.

It's beginning to feel more like he's keeping us in.

But we're a hearty group, everyone's spirits are still up. I watched the children play with some of the animals we've caught and tamed for slaughter, a cave alligator actually. They're about the only thing that's keeping my spirits up these days, other than the spirits I'd stored away for myself now that we all have our own personal keeps. Building them was just busy work, we've had so much of it recently. A busy Dwarf is a Happy Dwarf...and happy dwarves don't ask me questions.

7th of Obsidian

Oh gods, what have we done? What have I done?? I've slowly watched our migrant friends starve over the winter, trying to turn a blind eye to their suffering with promises of “Maybe tomorrow, surely you can come in tomorrow”. Specialships has suffered too, while trapped underground our crops are down to only some scant cave wheat and we've barely the seeds to produce a basic ale. Fear is what happened, and I'm damned no matter what I do now. I'm going to confront Ord one last time tonight. I've already told my dear Ushat what might happen, and she's prepared. She's a strong dwarven woman, that's why I married her. (Ah, could you just scrap that part McJulian? I don't want her mentioned by name if anything does go badly tomorrow. )


8th of Obsidian

I confronted Ordithebel. I yelled. I screamed. I hurt someone that didn't deserve it and I made a horrible mistake that has cost lives. We opened the gate for the first time in nearly 7 months. The unfamiliar sound echoed through the halls, and all but the infants rushed to the surface in a frantic gathering. The migrants simply stood aside as the entire settlement poured out, their faces hollow and vacant. My people scattered far to gather wood, plants, and seeds, while Ordithebel looked on from the gate with a black eye but a knowing expression. Soon a scream was heard, as a nameless force of vile darkness descended on us. Everyone was so caught up in the excitement of being outside that Ord's warning cries and orders to get back inside were ignored. But the sounds of slaughter soon drove them all together, and I corralled everyone inside and said the phrase I'd come to believe I never would utter: “Shut the gate!”. Ord knew, somehow he knew. He couldn't put it into words, but something was out there waiting for us, and we let our guard down. I let it down and others have paid.


1st of Granite

Things have gotten near enough to normal. Our gate is now used sparingly, just to let a few gatherers come and go. I've had the fallen be memorialized in the most appropriate manner I could find; doors in the dormitory have been built in their name. More dwarves than ever are preferring the feeling of being enclosed and safe, the trauma that I allowed is still felt though not spoken of.


5th of Slate

News has come from The MountainHome, and I'm truly taken aback. I've been promoted to Baron of Specialships due to “my brave actions in holding down your township during trying times”. This is an honor that I can't turn down, but I know I do not deserve. Ordithebel should have been honored for holding fast to his beliefs, but what else could I have done?


13th of Felsite

Spring has been our season, so far. Everything is going smoothly, we're prospering and my people are proud to have me as our leader. Ordithebel and I have not spoken to each other since the incident. I cannot even bear to look him in the eye, even when he came today to tell me that the forgotten Beast Tharama Sofipuopeya has appeared in the caves. I just looked at my desk as he coldly described the poison gas it exudes and cautioned that while it currently seems to be stuck in the caves that we should be guarded about it. He excused himself after handing me the paperwork, and I don't know where to go from here. All I know is that we need to do the following:


Designate some military units, membership has waned since The Incident

We need more non plant-based food, we've had some complaints. I guess we've all lost our taste for them during The Lockdown

We need more steel, I know you've mentioned that Urist McJulian and I haven't forgotten about you. You've been a fine Armorsmith and a faithful friend to deal with me during this past year.

Saturday, September 10, 2011

Summer 128 - Summer 129

Diary of Urist McAdrian,

2nd Hematite, 128
I arrived at Specialships today. I can recall the exhilaration of seeing the walls as I came up from the south! But then… then I came closer, and noticed some splotches of blood as I crossed the entryway. Some battle had recently been fought here, and the aftermath was clearly evident. Several dwarves were in need of medical attention. Hopefully I’ll be able to sort this mess out quickly.

No trace of Urist McAndrew can be found, though his predecessor, Urist McGreg, seems to be doing his best to manage things once again. He seemed relieved, however, that someone else had come to take the control of this situation.

My initial assessment of the condition of Specialships, and my goals for my year of her governance:
1. There are surprisingly few statues around here. I see no reason for such Spartan living conditions.
2. This area is very clearly dangerous, yet I don’t see a proper burial chamber or crypt area. This must have been an oversight on the part of my predecessors, or else they were overly optimistic.
3. Our defenses are almost entirely trap-based. While I applaud the (over)use of Dwarven engineering, I think the groundwork must be laid for a proper military.
4. Nobody has bothered to appoint a manager, which leaves setting up orders to be very inefficient. I shall address this post-haste.
5. A prior overseer had ordered nothing but plump helmets grown. I think the folk here would appreciate some variety in their food and drink, and I will endeavor to add some.
6. There is a grand, but incomplete, tower on the northern end of the fort. I don’t know its intended purpose, but I think it would make a great area from which to drop goblins and other undesirables to their doom.
7. I hate having to walk past shrubs, as I did on my way here. A grand road, leading south, shall be built for the caravans. Lined it will be statues, and all shall be in awe of Specialships!

16 Hematite, 128
Progress is slow, but I’m getting a feel for things. I’ve created some decent nobles quarters just above the main dormitory setup. Urist McGreg, for his dedication and early leadership, was given one of the 4 rooms I ordered. Our new manager is in an adjacent room. The other 2 remain open and unfurnished, though I may award them to notable dwarves soon.

22 Hematite, 128
The new manager has indeed improved our efficiency. Not having random tasks constantly and arbitrarily repeated will be wonderful. An herbalist was spooked by a badgerwoman earlier today, so in order to avoid this problem in the future, I will appoint a militia captain. One of our animal caretakers seems a likely candidate, having shown considerable martial skill.

The same herbalist also happened to step right by the poor rotting corpse of Udil Noramoltar. This reminded me of our need for a crypt, and so I’ve directed our miners to carve out a burial area on the floor beneath the main dormitory I’ve commissioned it to resemble a dwarf wielding a hammer and shield. Being directly below our main dormitory, I think it will serve to inspire the dwarves nicely.

23 Hematite
Tobul Kumakalath has been taken by a fey mood! I wonder what sudden urge she is feeling?

28 Hematite
We’ve had a wave of immigrants arrive. I drafted several into the military, who I will be housing in the tower. Also, Tobul has created a wooden amulet, menacing with magnetite.

…Whatever floats your boat, I guess?

26 Malachite
I’ve had the first coffin installed in the crypts. The dwarves are still working on smoothing out all of the rough rock, but fallen Udil Noramoltar’s partial skeleton will finally have a proper resting place.

13 Galena
A human caravan is approaching. Rather than making use of our mostly completed granite road, the barbarians decided to come from the north. However, they seem eager to trade and I am curious to know what goods they bring. Urist McGreg is standing ready to handle negotiations.

17 Galena
What horrid luck! Just as the humans arrive, we were ambushed by goblins! I ordered the gates shut almost immediately. Our scant military tried to respond, but one dwarf dove out of the way of a bolt and straight into a trap. Three craftdwarves were trapped outside the gate, and were chased down and killed. When the goblins leave, we’ll retrieve the corpses. Good thing the crypt has been finished!

8th Limestone
I have some real doubts about Urist McGreg. Despite the carnage outside and the traders patiently waiting, he spent the last month or so partying by the lion cage, and then slept for the better part of a week. These traders are getting ready to leave!

10th limestone
I finally got Urist McGreg to the trade depot. I gave the humans many of our low-value goods, and got plenty of exotic food in return, as well as some new plant seeds and some extra cloth and leather. The goblins are still around, so I made a token offering to the humans as well. Hopefully any survivors from this caravan will give these gifts to their king, and he’ll accept it as an apology for lives that I suspect will be lost during the trip.

In other news, I’ve expanded our storage rooms a fair bit, and have ordered the walls of the crypt engraved.

20 Limestone
The goblins have moved closer to the gate. This may be problematic. I’ve ordered all dwarves to remain indoors. The humans are going to make a run for it, I think.

And just as the door is about to open, migrants are arriving. The goblins will surely have a fieldday!

24 Limestone
And it all worked out! The humans lost a pikeman, but the goblins, trapped between a wave of helpless immigrants and angry humans, fell back after running out of ammo. That human took several dozen arrows to fell – long shall I remember is bravery. His merchant companions seem a bit ambivalent towards the loss – presumably their share of the wealth is now all the greater?

3 Sandstone
A farmer has been taken by a fey mood! Hopefully this will not lead to insanity.

10 Sandstone
Turns out our newest artifact is… an oaken figurine?

27 Timber
Dwarven caravan arrived today. Traded crafts for some food, cloth, thread, and other sundries. I would love to know why my predecessor asked for so much cloth. I left them with most of it, since we don’t have a textile industry here to speak of.

13 Moonstone
Things have been quiet. It’s time to make some more traps and maybe finish putting together a crack military squad. If goblins return with crossbows again, we’ll need to be ready.

20 Opal
Things continue to be calm. To help my militia train up a bit, I’m dropping trapped goblins from several stories, letting them fall, and then giving my dwarves free reign to beat the bejeezus out of them. The militiadwarves appear content, and this also happens to be freeing up some extra cages.

27 Obsidian
Multiple births this month. The dwarves have been busy, I see! We also had a dwarf possessed today! I hope he survives intact.

1 Slate
More migrants. Must be a dozen or more of them. Good thing we have plenty of open rooms. I’ve drafted a few more into our fledgling military, but I don’t know if I have time before summer hits to really get things as up to speed as they need to be, here. At least most of our iron weapons and armor will be forged.

23 Felsite
Held off goblin ambush just in time for an elven caravan to arrive. Lost a farmer who was working outside the walks, but otherwise was unharmed. However, our possessed dwarf went absolutely apeshit, and caused considerable damage, killing a speardwarf, wounding several others before being put down by the combined strength of our crossbow and melee squads. So far his body has just been left in the food storage room.

25 Felsite
Traded a large number of stone trinkets and baubles to the elves, in exchange for a king’s ransom of food and seed. Not that we need it, but it will offer the fine dwarves of Specialships more variety!

1 Hematite
And my year-long tenure is over. I managed to accomplish most of what I wanted – the military is starting to resemble something worthwhile, I’ve organized what I could, added a hospital, improved the trap defenses at our front door, and brought great wealth to Specialships. I will now retire from my active leadership, and continue to do my part by taking that managerial role that I was so happy to start initially.

To my successor:
I just started adding a battlement near the gate, and was going to fortify it. If we have one at each side of the gate, that should allow for some decent defense against goblin archers. We have more food than we could eat in several years, and a ton of booze. Perhaps it’s time to explore the caverns?

-Urist McAdrian

Wednesday, August 31, 2011

My year of leadership...

Poor McGreg... he's gone senile with all the work and leadership... its ok friend its ok... I'll be taking over now!!! *with a wicked crazed glean in his eyes....

My first task is for the Miners! you shall start building the room the living areas for all these migrants and then to start carving out a much GRANDER dining hall.

You dwarves over there! *pointing erratically* smooth all the stones keep it clean and you dwarves over there! "pointing wildly" you start engraving NOW! engrave everything the floors the walls *maniacal laughter*

You masons! I wish a tower a grand tower up into the SKY!!!!

oh bother what is that racket... god forsake forgotten beasts... two of them why do the insistently try to breach our walls....

My year it nears an end but... no I don't want to give up the power *clinging to his thrown*noooooooooooooo