Tuesday, September 13, 2011

Summer 129 - Summer 130

Excerpts from the Journals of Atir Sibrekam, as transcribed by Urist McJulian


1st of Hematite-

The beginning of summer, and it's time to start worrying again. That's what I do here, I worry and I answer questions, but I knew that's what I was getting into when I accepted the position of Mayor in a newly formed Dwarven outpost. First order of business for the season is to get a new well dug, the last thing we need is to run out of water. Also did my monthly walk through of all the new construction and found a strange little closet with a single duck locked inside. I questioned our animal trainer, but he looked embarrassed and changed the subject. One shouldn't question methods that work, I suppose.


11th of Hematite-

Miasma has broken out in the stairwell, but we all know how to contain this. Doors. We shall build plenty of doors. That shall keep our builders busy for a few days, and a busy Dwarf is a happy Dwarf, I always say!


1st of Malachite-

Our brewer, Logan Aknunerush has been possessed! Curses, this was terrible news. Others were brought in to take over his position while he acted so strangely. He created a toy boat from magnitite for little Edduduleng Notlith Talul. No one knew he had such talents, but we still worry over his sudden personality change. With any hope this too shall pass in a few days with some rest and he won't become some simpleton making toys for the children while we train new brewers.


21st of Malachite-

Bomrek Godenilrom Ordirthebil, our esteemed military commander and self imposed co-leader, claimed we didn't have a proper gate switch and promptly installed one in the tower with his men. Well of course they immediately opened it and a slew of badgermen appeared. They were taken care of and no one was hurt, thank the gods, but what was Ordithebil thinking? He's ordered the gate to be kept closed under his watch.


21st of Galena-

Gates have been closed for one month now, but it's not doing any harm. I'll let Ord have his little power trip, our supplies are fine and we're talking about getting our furnaces powered by magma to save on charcoal. Self sufficient, I like it!


18th of Limestone

We discovered some beautiful Adamantite. In the middle of the Magma, of course. The trenches are starting, and we're on our way to having magma furnaces. Still reliant on our old ones for now, which is a shame since the gate is still down. I've been keeping everyone busy with updating our living quarters, since you never know when the next wave of wide-eyed immigrants will appear at our doorstep.


19th of Limestone

A group of wide-eyed immigrants have appeared at our doorstep. And by doorstep, I mean closed gate. I think their eyes widened when I told them I couldn't have the gate opened right then, and that I'm sure Ord would let them in soon. They acknowledged how dangerous the area can be and agreed to camp out front until we got things sorted out. Ord has ignored all requests to see him all day.


12th of Timber

My patience is wearing thin, as we've had to destroy all of our charcoal furnaces to preserve resources, moving on to using our new magma powered ones. This is our 4th month into this insane lockdown, and supplies are looking a little low. There's a rumor of an unspeakable evil being held at bay by the gate, but all I see are the confused faces of the immigrants when I come to speak to them each day and tell them of the lack of news. If this gate isn't open by winter, this is coming out of Ordithebel's hide. He's still acting as though nothing strange is going on, just repeating that “We're keeping out what needs kept out”.

It's beginning to feel more like he's keeping us in.

But we're a hearty group, everyone's spirits are still up. I watched the children play with some of the animals we've caught and tamed for slaughter, a cave alligator actually. They're about the only thing that's keeping my spirits up these days, other than the spirits I'd stored away for myself now that we all have our own personal keeps. Building them was just busy work, we've had so much of it recently. A busy Dwarf is a Happy Dwarf...and happy dwarves don't ask me questions.

7th of Obsidian

Oh gods, what have we done? What have I done?? I've slowly watched our migrant friends starve over the winter, trying to turn a blind eye to their suffering with promises of “Maybe tomorrow, surely you can come in tomorrow”. Specialships has suffered too, while trapped underground our crops are down to only some scant cave wheat and we've barely the seeds to produce a basic ale. Fear is what happened, and I'm damned no matter what I do now. I'm going to confront Ord one last time tonight. I've already told my dear Ushat what might happen, and she's prepared. She's a strong dwarven woman, that's why I married her. (Ah, could you just scrap that part McJulian? I don't want her mentioned by name if anything does go badly tomorrow. )


8th of Obsidian

I confronted Ordithebel. I yelled. I screamed. I hurt someone that didn't deserve it and I made a horrible mistake that has cost lives. We opened the gate for the first time in nearly 7 months. The unfamiliar sound echoed through the halls, and all but the infants rushed to the surface in a frantic gathering. The migrants simply stood aside as the entire settlement poured out, their faces hollow and vacant. My people scattered far to gather wood, plants, and seeds, while Ordithebel looked on from the gate with a black eye but a knowing expression. Soon a scream was heard, as a nameless force of vile darkness descended on us. Everyone was so caught up in the excitement of being outside that Ord's warning cries and orders to get back inside were ignored. But the sounds of slaughter soon drove them all together, and I corralled everyone inside and said the phrase I'd come to believe I never would utter: “Shut the gate!”. Ord knew, somehow he knew. He couldn't put it into words, but something was out there waiting for us, and we let our guard down. I let it down and others have paid.


1st of Granite

Things have gotten near enough to normal. Our gate is now used sparingly, just to let a few gatherers come and go. I've had the fallen be memorialized in the most appropriate manner I could find; doors in the dormitory have been built in their name. More dwarves than ever are preferring the feeling of being enclosed and safe, the trauma that I allowed is still felt though not spoken of.


5th of Slate

News has come from The MountainHome, and I'm truly taken aback. I've been promoted to Baron of Specialships due to “my brave actions in holding down your township during trying times”. This is an honor that I can't turn down, but I know I do not deserve. Ordithebel should have been honored for holding fast to his beliefs, but what else could I have done?


13th of Felsite

Spring has been our season, so far. Everything is going smoothly, we're prospering and my people are proud to have me as our leader. Ordithebel and I have not spoken to each other since the incident. I cannot even bear to look him in the eye, even when he came today to tell me that the forgotten Beast Tharama Sofipuopeya has appeared in the caves. I just looked at my desk as he coldly described the poison gas it exudes and cautioned that while it currently seems to be stuck in the caves that we should be guarded about it. He excused himself after handing me the paperwork, and I don't know where to go from here. All I know is that we need to do the following:


Designate some military units, membership has waned since The Incident

We need more non plant-based food, we've had some complaints. I guess we've all lost our taste for them during The Lockdown

We need more steel, I know you've mentioned that Urist McJulian and I haven't forgotten about you. You've been a fine Armorsmith and a faithful friend to deal with me during this past year.

Saturday, September 10, 2011

Summer 128 - Summer 129

Diary of Urist McAdrian,

2nd Hematite, 128
I arrived at Specialships today. I can recall the exhilaration of seeing the walls as I came up from the south! But then… then I came closer, and noticed some splotches of blood as I crossed the entryway. Some battle had recently been fought here, and the aftermath was clearly evident. Several dwarves were in need of medical attention. Hopefully I’ll be able to sort this mess out quickly.

No trace of Urist McAndrew can be found, though his predecessor, Urist McGreg, seems to be doing his best to manage things once again. He seemed relieved, however, that someone else had come to take the control of this situation.

My initial assessment of the condition of Specialships, and my goals for my year of her governance:
1. There are surprisingly few statues around here. I see no reason for such Spartan living conditions.
2. This area is very clearly dangerous, yet I don’t see a proper burial chamber or crypt area. This must have been an oversight on the part of my predecessors, or else they were overly optimistic.
3. Our defenses are almost entirely trap-based. While I applaud the (over)use of Dwarven engineering, I think the groundwork must be laid for a proper military.
4. Nobody has bothered to appoint a manager, which leaves setting up orders to be very inefficient. I shall address this post-haste.
5. A prior overseer had ordered nothing but plump helmets grown. I think the folk here would appreciate some variety in their food and drink, and I will endeavor to add some.
6. There is a grand, but incomplete, tower on the northern end of the fort. I don’t know its intended purpose, but I think it would make a great area from which to drop goblins and other undesirables to their doom.
7. I hate having to walk past shrubs, as I did on my way here. A grand road, leading south, shall be built for the caravans. Lined it will be statues, and all shall be in awe of Specialships!

16 Hematite, 128
Progress is slow, but I’m getting a feel for things. I’ve created some decent nobles quarters just above the main dormitory setup. Urist McGreg, for his dedication and early leadership, was given one of the 4 rooms I ordered. Our new manager is in an adjacent room. The other 2 remain open and unfurnished, though I may award them to notable dwarves soon.

22 Hematite, 128
The new manager has indeed improved our efficiency. Not having random tasks constantly and arbitrarily repeated will be wonderful. An herbalist was spooked by a badgerwoman earlier today, so in order to avoid this problem in the future, I will appoint a militia captain. One of our animal caretakers seems a likely candidate, having shown considerable martial skill.

The same herbalist also happened to step right by the poor rotting corpse of Udil Noramoltar. This reminded me of our need for a crypt, and so I’ve directed our miners to carve out a burial area on the floor beneath the main dormitory I’ve commissioned it to resemble a dwarf wielding a hammer and shield. Being directly below our main dormitory, I think it will serve to inspire the dwarves nicely.

23 Hematite
Tobul Kumakalath has been taken by a fey mood! I wonder what sudden urge she is feeling?

28 Hematite
We’ve had a wave of immigrants arrive. I drafted several into the military, who I will be housing in the tower. Also, Tobul has created a wooden amulet, menacing with magnetite.

…Whatever floats your boat, I guess?

26 Malachite
I’ve had the first coffin installed in the crypts. The dwarves are still working on smoothing out all of the rough rock, but fallen Udil Noramoltar’s partial skeleton will finally have a proper resting place.

13 Galena
A human caravan is approaching. Rather than making use of our mostly completed granite road, the barbarians decided to come from the north. However, they seem eager to trade and I am curious to know what goods they bring. Urist McGreg is standing ready to handle negotiations.

17 Galena
What horrid luck! Just as the humans arrive, we were ambushed by goblins! I ordered the gates shut almost immediately. Our scant military tried to respond, but one dwarf dove out of the way of a bolt and straight into a trap. Three craftdwarves were trapped outside the gate, and were chased down and killed. When the goblins leave, we’ll retrieve the corpses. Good thing the crypt has been finished!

8th Limestone
I have some real doubts about Urist McGreg. Despite the carnage outside and the traders patiently waiting, he spent the last month or so partying by the lion cage, and then slept for the better part of a week. These traders are getting ready to leave!

10th limestone
I finally got Urist McGreg to the trade depot. I gave the humans many of our low-value goods, and got plenty of exotic food in return, as well as some new plant seeds and some extra cloth and leather. The goblins are still around, so I made a token offering to the humans as well. Hopefully any survivors from this caravan will give these gifts to their king, and he’ll accept it as an apology for lives that I suspect will be lost during the trip.

In other news, I’ve expanded our storage rooms a fair bit, and have ordered the walls of the crypt engraved.

20 Limestone
The goblins have moved closer to the gate. This may be problematic. I’ve ordered all dwarves to remain indoors. The humans are going to make a run for it, I think.

And just as the door is about to open, migrants are arriving. The goblins will surely have a fieldday!

24 Limestone
And it all worked out! The humans lost a pikeman, but the goblins, trapped between a wave of helpless immigrants and angry humans, fell back after running out of ammo. That human took several dozen arrows to fell – long shall I remember is bravery. His merchant companions seem a bit ambivalent towards the loss – presumably their share of the wealth is now all the greater?

3 Sandstone
A farmer has been taken by a fey mood! Hopefully this will not lead to insanity.

10 Sandstone
Turns out our newest artifact is… an oaken figurine?

27 Timber
Dwarven caravan arrived today. Traded crafts for some food, cloth, thread, and other sundries. I would love to know why my predecessor asked for so much cloth. I left them with most of it, since we don’t have a textile industry here to speak of.

13 Moonstone
Things have been quiet. It’s time to make some more traps and maybe finish putting together a crack military squad. If goblins return with crossbows again, we’ll need to be ready.

20 Opal
Things continue to be calm. To help my militia train up a bit, I’m dropping trapped goblins from several stories, letting them fall, and then giving my dwarves free reign to beat the bejeezus out of them. The militiadwarves appear content, and this also happens to be freeing up some extra cages.

27 Obsidian
Multiple births this month. The dwarves have been busy, I see! We also had a dwarf possessed today! I hope he survives intact.

1 Slate
More migrants. Must be a dozen or more of them. Good thing we have plenty of open rooms. I’ve drafted a few more into our fledgling military, but I don’t know if I have time before summer hits to really get things as up to speed as they need to be, here. At least most of our iron weapons and armor will be forged.

23 Felsite
Held off goblin ambush just in time for an elven caravan to arrive. Lost a farmer who was working outside the walks, but otherwise was unharmed. However, our possessed dwarf went absolutely apeshit, and caused considerable damage, killing a speardwarf, wounding several others before being put down by the combined strength of our crossbow and melee squads. So far his body has just been left in the food storage room.

25 Felsite
Traded a large number of stone trinkets and baubles to the elves, in exchange for a king’s ransom of food and seed. Not that we need it, but it will offer the fine dwarves of Specialships more variety!

1 Hematite
And my year-long tenure is over. I managed to accomplish most of what I wanted – the military is starting to resemble something worthwhile, I’ve organized what I could, added a hospital, improved the trap defenses at our front door, and brought great wealth to Specialships. I will now retire from my active leadership, and continue to do my part by taking that managerial role that I was so happy to start initially.

To my successor:
I just started adding a battlement near the gate, and was going to fortify it. If we have one at each side of the gate, that should allow for some decent defense against goblin archers. We have more food than we could eat in several years, and a ton of booze. Perhaps it’s time to explore the caverns?

-Urist McAdrian